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Ngu industries mobile
Ngu industries mobile





ngu industries mobile
  1. #NGU INDUSTRIES MOBILE UPGRADE#
  2. #NGU INDUSTRIES MOBILE FULL#
  3. #NGU INDUSTRIES MOBILE LICENSE#

It happens a bit more in the early game but rebuilding the entire factory is something you will have to constantly do as you unlock more and more think juices and other features.In addition, a mobile network operator has a spectrum license from typically a national regulator, which gives rights to operate a network in the assigned spectrum. If you don't like the constant rebuilding of the factory then this game might not be for you. This will cut their costs down quite a bit. In this case, place overproducers by an efficiency beacon. There are a few cases where this is unavoidable (IE, a tier 2 building is taking up a lot of space but another tier 2 building is over producing and you've only got a generic "upgrade all tier 2 production" upgrade). It also prevents having to completely rework the factory because you can just reset back to when everything was in the blue.Īvoid upgrading aanything that is over producing by a lot.

ngu industries mobile

I also made a save before doing any upgrading so I have a good understanding of what I can and can't do. This system should open up slots rather than take them as long as you do small upgrades and not like 10 20% upgrades to the highest tier.

#NGU INDUSTRIES MOBILE FULL#

If I go red somewhere then I do a few researches to increase whatever went red and repeat this until I'm back to full blue or only need to place a few more things. Buy some research to increase that then remove any excess of that building I now have. I've just been laying everything out then looking at what I have the most of. I wouldn't be surprised to see close to a thousand. If there was a counter for the number of times I completely cleared all maps, loaded blueprints or made major changes to my layouts on the fly. Your approach is fine if you don't like redoing your map layouts, but it's definitely not efficient since as you gain new research / buffs, you aren't taking advantage of them by adding more factories to increase whatever you're building or removing factories you have too much of now because of speed/production and replacing with something else that could benefit you now. The amount of items you need to yeet increases rapidly, and if you don't yeet the minimum amount needed to reach the PP for that specific item, it won't give you a PP but it'll still substract what you yeeted as progress towards the next PP. If you don't like that kind of mechanic, then Industries is sadly not for you.Īlso, the Muslukk Pit is literally the easiest "system" to comprehend in this game hover over each item & it'll tell you how many you need to yeet to give you a PP, if you do that, it raises the bar in the bottom and gives you the bonus that written right there once you fill that bar.

#NGU INDUSTRIES MOBILE UPGRADE#

You upgrade something to make factories make more or make them faster, you're going to get starved down the production line unless you already compensated. The concept of research throwing off your whole production line is prevalent in all "factory" type games (Factorio/Satisfactory/Factory Town/etc.) there's no getting around this, it's a core mechanic and I can't see how it can ever change. It feels weird to be actively avoiding most of the available researches at any given time. When I started, I was finishing all the existing researches before unlocking the next tech tier but that ended up extremely unbalanced - almost the whole map was taken up with tier 1 buildings trying to support all the hyper-productive higher tier stuff. And even then I'll wait for a day or two so I can get a lot of levels at once and not have to redo the factory so much. Recently I've been just maxing out the tier 1 researches and only doing the higher tiers if I notice that a particular set of buildings is taking up a lot of factory space. It's particularly annoying with something like the Muslukk Pit, since it gives a bunch of different bonus types and as far as I can tell there's no way to even tell what bonuses you just got from throwing in items. Every time I get upgrades for tier 2 or higher tech, I know I'm going to have to go back through all my worlds and either fiddle with every step in the production chain or wipe the world and start over from scratch to balance all the production out and make sure that nothing is getting really overproduced. In most games upgrades are exciting and I'm always happy to get them, but in this game they feel like a hassle. I'm not sure what the solution is, or if there even is one, but I'm curious if any of you are experiencing this and how you deal with it. I'm enjoying NGU Industries overall, but the way upgrades work feels pretty bad.







Ngu industries mobile